Soundcraft - Vinyl Scratching Emulation Engine. Welcome to the official Sound. Craft home page. Soundcraft is one of the first and leading programs to emulate DJ . Although currently. Sound. Craft engine beats many of the other. Soundcraft uses the mouse as the input device to enable the user manipulate. So far, in comparison to other programs. Sound. Craft produces the most realistic scratching sound that could easilly. In fact, the only way to tell that the scratching is done digitally is. Vinyl records usually collect. With digital data is never the case, the. Currently Sound. Craft is in its test (Beta) stage, however, Sound. Craft. was developed and improved over the period of many months. The core engine. is extremly stable and is becoming faster and more compact in each release. Mixtrack is a powerhouse controller in a compact chassis for performing and producing with DJ. Scratch is used in schools around the world as a means of introducing basic computer programming to children. It is also used outside of schools. Mobile Computer DJ in a Box Computer DJ System. Features. COMPLETE MOBILE DJ RIG FOR YOUR COMPUTER! Mobile Computer DJ in a Box tranforms your laptop or desktop computer into a powerhouse mobile DJ workstation. Best DJ Software Free nikolaiprotovski. DJ Juicy M - Mixing and Scratching with vinyls (Exclusive) - Duration: 3:43. Raziinker Channel 4,685,091 views. Virtual DJ Software, MP3 and Video mix software. VirtualDJ provides instant BPM beat matching, synchronized sampler, scratch, automatic seamless loops and remixing. Dj Scratch Computer Program - 135 results from MightySkins, RANE, HERCULES COMPUTER like Numark NV II Dual-display Serato DJ Controller, Denon Dn-hc1000s Usb Midi. All the hardware and software you need is included in a single box.*Whether you DJ at weddings, bars or other events, Numark's Mobile Computer DJ in a Box is the perfect companion for your computer. Attach the enclosed gear to your laptop or desktop PC or Mac and you're up and performing in minutes. Mobile Computer DJ in a Box incudes: DMC2 Controller. This is Numark's flagship rack- mount DJ software controller, featuring a rugged metal frame that can be used in a 3. U rack–mount setting or as a tabletop unit. The DMC2 has a form factor based on CD players such as the CDN9. CDN3. 5, which allows mobile DJs who are comfortable with rack consoles to quickly and easily add the power and versatility of software–based mixing to their arsenal. No assignment of software parameters for the DMC2 is necessary – simply connect the controller to a laptop with a USB cable, enable the CUE configuration screen, and watch the virtual controls respond to the DMC2's actions. CUE 5 DJ Software. Numark's club tested, professional–level DJ software and your personal computer work together to create the ultimate mix. Monitor your mix through headphones and visually on your computer screen. Output your masterpiece to a club's sound and video system. Use CUE 5. 0's built–in broadcast functionality to podcast on the web. Every DJ can also be a VJ using CUE 5. CUE 5. 0 supports CD+G formats for a quick and easy Karaoke setup. You can easily mix, scratch, juggle, interchange and sample audio and video files. Version 5. 0 includes loads of new enhancements including Free. Frame plug- in compatibility, Smart Database management, and a powerful new Global Search function. DJ. A special 2–part ear cup design incorporates a rubber/silicone casing for a comfortable and secure fit that rests between ear and shoulder while cueing. PHX headphones fold up for storage and come in a premium hard carrying case. The PHX is the new standard in pro DJ headphone technology, providing the cleanest, loudest sound for the most fatigue–free and durable performance.*Computer Not Included. DMC2 FEATURES: High Speed USB 2. Interface. Designed to interface with CUE and other popular DJ Programs. Solid 3–U 1. 9” Metal Construction. True instant- start and Scratching of Audio and Video files with included CUE LE 5 (Full- screen video output requires full CUE software)Versatile Rackmount and Tabletop design. Traditional Intuitive Dual CD Player Style. Two bright, Backlit displays that show song titles, BPM, time, and other information. Song Select knob for finding tracks quickly. Video Mix buttons. One button song Synchronization. Scratch Wheel with finger grips. Full Range Slider. Automix Button for mixes in a snap. Fader buttons to allow crossfade without a mixer. Instant cue- point triggering. Tactile Illuminated Rubber buttons. Wide range of looping options. Control effects and samples directly from the surface. Key- lock function. CUE 5 FEATURES: Mix, scratch and interchange audio or video. Smart Database Management – Automatically checks database integrity at launch and fixes errors by cleaning out missing and removed files. Global Search – Files are automatically added to a global search database allowing you to quickly find files stored on multiple folders and drives. Visual waveform overlay of beats – Increases visual clarity. Multiple user interfaces to fit your mixing style. Built- in video and audio mixers with multiple video transitions and effects. Includes a variety of built–in effects. Add VST plug- ins and create beat–matched loops and samples on the fly. Karaoke player with enhanced CD+G File Detection allows you to easily show all of your karaoke files in a single click. Output video to a projector, TV, or monitor. Side List - Automatically lists tracks added to a deck but never played. Show all files of a certain type, year, genre, number of plays, location and much much more! Integration with third- party applications (Compatible with Crates and i. Tunes Playlists)DJ.
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Project Management Interview Questions By. Introduction Hi friends, please do not think you get an architecture position by reading interview questions. But yes there should be some kind of reference which. Same holds true for design patterns.(I) Which are the three main categories of design patterns ? There are three basic classifications of patterns Creational, Structural, and Behavioral patterns. Creational Patterns. Abstract Factory : Creates an instance of several families of classes Builder : Separates object construction from its representation Factory Method : Creates an instance of several derived classes Prototype : A fully initialized instance to be copied or cloned Singleton : A class in which only a single instance can exist Note : The best way to remember Creational pattern is by remembering ABFPS (Abraham Became First President of States). Structural Patterns Adapter : Match interfaces of different classes . Bridge : Separates an object's abstraction from its implementation. Composite : A tree structure of simple and composite objects. Decorator : Add responsibilities to objects dynamically. Flyweight : A fine- grained instance used for efficient sharing. In this article we will quickly brushup 40 important HTML 5 interview questions with answers, Happy job hunting.; Author: Shivprasad koirala; Updated. Interview questions for.NET,VB.NET,SQL Server,C#,Design pattern,Sharepoint,WCF,WPF,WWF,Silver light,reporting services,java,tester,software testing. See our other step by step video series below. Learn MVC 5 in 16 hours:- https://goo.gl/dmdakg Learn AngularJS Step by Step in 8 hour :- https://goo.gl/F3ovSr. Proxy : An object representing another object. Note: To remember structural pattern best is (ABCDFFP)Behavioral Patterns Mediator : Defines simplified communication between classes. Memento : Capture and restore an object's internal state. Interpreter : A way to include language elements in a program. Iterator : Sequentially access the elements of a collection. Chain of Resp : A way of passing a request between a chain of objects. Command : Encapsulate a command request as an object. State : Alter an object's behavior when its state changes. Strategy : Encapsulates an algorithm inside a class. Observer : A way of notifying change to a number of classes. Template Method : Defer the exact steps of an algorithm to a subclass. Visitor : Defines a new operation to a class without change. Note: Just remember Music.... MICS On TV (MMIICCSSOTV). Note : In the further section we will be covering all the above design patterns in a more detail manner.(A) Can you explain factory pattern ? Factory pattern is one of the types of creational patterns. You can make out from the name factory itself it's meant to construct and create something. In software architecture world factory pattern is meant to centralize creation of objects. Below is a code snippet of a client which has different types of invoices. These invoices are created depending on the invoice type specified by the client. There are two issues with the code below : First we have lots of 'new' keyword scattered in the client. In other ways the client is loaded with lot of object creational activities which can make the client logic very complicated. Second issue is that the client needs to be aware of all types of invoices. So if we are adding one more invoice class type called as 'Invoice. With. Footer' we need to reference the new class in the client and recompile the client also. Figure 1. Different types of invoice. Taking these issues as our base we will now look in to how factory pattern can help us solve the same. Below figure 'Factory Pattern' shows two concrete classes 'Cls. Invoice. With. Header' and 'Cls. Invoice. With. Out. Header'. The first issue was that these classes are in direct contact with client which leads to lot of 'new' keyword scattered in the client code. This is removed by introducing a new class 'Cls. Factory. Invoice' which does all the creation of objects. The second issue was that the client code is aware of both the concrete classes i. This leads to recompiling of the client code when we add new invoice types. For instance if we add 'Cls. Invoice. With. Footer' client code needs to be changed and recompiled accordingly. To remove this issue we have introduced a common interface 'IInvoice'. Both the concrete classes 'Cls. Invoice. With. Header' and 'Cls. Invoice. With. Out. Header' inherit and implement the 'IInvoice' interface. The client references only the 'IInvoice' interface which results in zero connection between client and the concrete classes ( 'Cls. Invoice. With. Header' and 'Cls. Invoice. With. Out. Header'). So now if we add new concrete invoice class we do not need to change any thing at the client side. In one line the creation of objects is taken care by 'Cls. Factory. Invoice' and the client disconnection from the concrete classes is taken care by 'IInvoice' interface. Figure 2. Factory pattern. Below are the code snippets of how actually factory pattern can be implemented in C#. In order to avoid recompiling the client we have introduced the invoice interface 'IInvoice'. Both the concrete classes 'Cls. Invoice. With. Out. Headers' and 'Cls. Invoice. With. Header' inherit and implement the 'IInvoice' interface. Figure 3. Interface and concrete classes. We have also introduced an extra class 'Cls. Factory. Invoice' with a function 'get. Invoice()' which will generate objects of both the invoices depending on 'int. Invoice. Type' value. In short we have centralized the logic of object creation in the 'Cls. Factory. Invoice'. The client calls the 'get. Invoice' function to generate the invoice classes. One of the most important points to be noted is that client only refers to 'IInvoice' type and the factory class 'Cls. Factory. Invoice' also gives the same type of reference. This helps the client to be complete detached from the concrete classes, so now when we add new classes and invoice types we do not need to recompile the client. Figure 4. Factory class which generates objects. Note : The above example is given in C# . Even if you are from some other technology you can still map the concept accordingly. You can get source code from the CD in 'Factory. Pattern' folder. Can you explain abstract factory pattern ? Abstract factory expands on the basic factory pattern. Abstract factory helps us to unite similar factory pattern classes in to one unified interface. So basically all the common factory patterns now inherit from a common abstract factory class which unifies them in a common class. All other things related to factory pattern remain same as discussed in the previous question. A factory class helps us to centralize the creation of classes and types. Abstract factory helps us to bring uniformity between related factory patterns which leads more simplified interface for the client. Figure 5. Abstract factory unifies related factory patterns. Now that we know the basic lets try to understand the details of how abstract factory patterns are actually implemented. As said previously we have the factory pattern classes (factory. Abstract. Factory Interface) via inheritance. Factory classes stand on the top of concrete classes which are again derived from common interface. For instance in figure 'Implementation of abstract factory' both the concrete classes 'product. The client who wants to use the concrete class will only interact with the abstract factory and the common interface from which the concrete classes inherit. Implementation of abstract factory. Now let's have a look at how we can practically implement abstract factory in actual code. We have scenario where we have UI creational activities for textboxes and buttons through their own centralized factory classes 'Cls. Factory. Button' and 'Cls. Factory. Text'. Both these classes inherit from common interface 'Interface. Render'. Both the factories 'Cls. Factory. Button' and 'Cls. Factory. Text' inherits from the common factory 'Cls. Abstract. Factory'. Figure 'Example for Abstract. Factory' shows how these classes are arranged and the client code for the same. One of the important points to be noted about the client code is that it does not interact with the concrete classes. For object creation it uses the abstract factory ( Cls. Abstract. Factory ) and for calling the concrete class implementation it calls the methods via the interface 'Interface. Render'. So the 'Cls. Abstract. Factory' class provides a common interface for both factories 'Cls. Factory. Button' and 'Cls. Factory. Text'. Example for abstract factory. Note: We have provided a code sample in C# in the 'Abstract. Factory' folder. People who are from different technology can compare easily the implementation in their own language. We will just run through the sample code for abstract factory. Below code snippet 'Abstract factory and factory code snippet' shows how the factory pattern classes inherit from abstract factory. Figure 8. Abstract factory and factory code snippet. Figure 'Common Interface for concrete classes' how the concrete classes inherits from a common interface 'Inter. Face. Render' which enforces the method 'render' in all the concrete classes. Figure 9. Common interface for concrete classes. The final thing is the client code which uses the interface 'Interface. Render' and abstract factory 'Cls. Abstract. Factory' to call and create the objects. One of the important points about the code is that it is completely isolated from the concrete classes. Due to this any changes in concrete classes like adding and removing concrete classes does not need client level changes. Figure 1. 0. Client, interface and abstract factory. Can you explain builder pattern? Builder falls under the type of creational pattern category. Builder pattern helps us to separate the construction of a complex object from its representation so that the same construction process can create different representations. Builder pattern is useful when the construction of the object is very complex. The main objective is to separate the construction of objects and their representations. Service Oriented Architecture (S. O. A) Interview question - Part 1. This section will cover Service Oriented Architecture (SOA) questions.(B) What is SOA?(I) In SOA do we need to build systems from scratch?(I) Can you explain business layers and plumbing layers in SOA?(I) what’s the difference between services and components?(A) Can you describe the complete architecture of SOA?(I) Can you explain a practical example in SOA?(I) What are ends, contract, address, and bindings?(I) Are web- services SOA ? Introduction. In my previous section we had concentrated on design patterns and UML which is one of the most important fundamentals for architecture interviews. One of the other areas other than both of them which needs to be stronger for architects is understanding of SOA. Again i repeat do not think you get an architecture position by reading interview questions. But yes there should be some kind of reference which will help you quickly revise what are the definition. Just by reading these answers you get to a position where you are aware of the fundamentals. But if you have not really worked you will surely fail with scenario based questions. So use this as a quick revision rather than a shot cut. To give you a practical understanding i have put all these design patterns in a video format and uploaded on http: //www. Free. Design. 1. htm . You can visit http: //www. PDF which covers SOA , UML , Design patterns , Togaf , OOPs etc. Previous parts of Architecture Interview questions. You can download the software architecture interview questions PDFDownload Software Architecture Interview Questions. Part 1 - Design Pattern Interview Questions. Part 2 - Design Pattern Interview Questions. Part 3 - Design Pattern Interview Questions. Part 4 - Design Pattern Interview Questions. Part 1 - UML Interview Questions. Part 2 - UML Interview Questions. Happy job hunting... SOA stands for service oriented architecture. Before we define SOA lets first define a service. In real world service is what we pay for and we get the intended service. For instance you go to a hotel and order food. Your order first goes to the counter and then it goes to the kitchen where the food is prepared and finally the waiter serves the food. Figure: - Hotel and services. So in order to order a item from a hotel you need the three logical departments / services to work together (counter, kitchen and waiter). In the same manner in software world these services are termed as business services. They are self contained and logical. So let’s first define a business service, SOA definition will be just an extension of the same. Definition of business service: - It’s a logical encapsulation of self contained business functionality. For instance figure . All the services are self contained and logical. They are like black boxes. In short we do not need to understand the internal details of how the business service works. For the external world it’s just a black box which takes messages and serves accordingly. Figure: - Order system. Now let’s revise some bullet points of SOA before we arrive to a definition of SOA. When we say loosely coupled means every service is self contained and exist in alone logically. For instance we take the . In SOA services hide there inner complexities. They only interact using messages and send services depending on those messages. By visualizing services as black boxes services become more loosely coupled. Applications can search the services in the central repository and use them accordingly. SOA services can be used/orchestrated in a plug and play manner. You can achieve two types of orchestrations from it one you can check the user first and then process order or vice- versa. Yes you guessed right using SOA we can manage work flow between services in a loosely coupled fashion. Figure: - Orchestration. So let us define SOA. SOA is a architecture for building business applications using loosely coupled services which act like black boxes and can be orchestrated to achieve a specific functionality by linking together. No. If you need to integrate or make an existing system as a business service, you just need to create loosely coupled wrappers which will wrap your custom systems and expose the systems functionality in generic fashion to the external world. In SOA we can divide any architecture in two layers. The first which has direct relevance to business as it carries out business functions. The second layer is a technical layer which talks about managing computer resources like database, web server etc. This division is needed to identify a service. It has various components which interact with each other to complete the order system functionality. Figure: - Simple order System. The simple order system can be divided in to two layers (see figure . You can see the plumbing layer consisting of data access layer , AJAX , yes more of technical stuff. Figure: - Business layer and plumbing layer. Services are logical grouping of components to achieve business functionality. Components are implementation approaches to make a service. The components can be in JAVA, C#, C++ but the services will be exposed in a general format like Web Services. Please note this architecture diagram is not tied up with implementation of Microsoft, IBM etc. It’s a general architecture. Any vendor who implements SOA needs to fulfill the below SOA components. How they do it is completely their own technological implementation. Figure: - Architecture of SOAThe main goal of SOA is to connect disparate systems. In order that these disparate system work they should messages to each other. ESB (Enterprise service bus) acts like a reliable post office which guarantees delivery of messages between systems in a loosely coupled manner. ESB is a special layer which delivers messages between applications. In the figure we have shown a huge plump pipe. It’s not hardware or some wire etc. It’s a group of components/software which helps you to send and receive messages between the disparate applications. Do not try to code your own ESB, you can think of buying one from Microsoft, IBM, Oracle, progress etc. SOA registry is like a reference database of services. It describes what each services do, where are they located and how can they communicate. It’s a central reference of meta- data for services. SOA workflow allows us to define work flow using the services in SOA registry. We will read more about BPM in the further questions. Service broker reads the work flow and takes services from the SOA registry and ties them together. Service brokers are normally middleware like EAI (Enterprise application Integration) products. You can get a list of decent EAI from Sun, Microsoft, and IBM etc. Process manager is nothing but the collection of SOA registry, SOA workflow and service broker. SOA supervisor is traffic cop ensuring that services do not have issues. It deals mainly with performance issues of the system so that appropriate service levels are met. If any of the services have performance problems it sends messages to the proper infrastructure to fix the issue. Note: - The above explanation is of general architecture for SOA. Any vendor (Microsoft, IBM, SUN etc) who gives solution for SOA should have the above components in some or other manner. As this is a Software architecture book, we will not be covering specific vendor implementation. We would advise the reader to map the same to their vendor products for better understanding. These three terminologies on which SOA service stands. Every service must expose one or more ends by which the service can be available to the client. End consists of three important things where, what and how: -. It defines the protocol how client should communicate with your service. Technically, it describes parameters and return values for a method. Address is a URL, which points to the location of the service. It determines how communications is done. For instance, you expose your service, which can be accessed using SOAP over HTTP or BINARY over TCP. So for each of these communications medium two bindings will be created. Below figure, show the three main components of end. You can see the stock ticker is the service class, which has an end hosted on www. HTTP and TCP binding support and using Stock Ticker interface type. Figure: - Endpoint Architecture. Note: - You can also remember the end point by ABC where A stands for Address, B for bindings and C for Contract. SOA is a thinking, it’s an architectural concept and web service is one of the technical approach to complete it. Web services are the preferred standards to achieve SOA. A web service communicates using SOAP protocol which is XML based which is very loosely coupled. It answers the what part of the service. This nothing but implementation of SOA registry. NET Interview Question PDF Project Management interview questions. Download Networking Interview Questions. Download Software Testing Interview Questions. Download Sql Server Interview Questions. Download C# and ASP . Net Projects. Download Java Interview Questions. Download Software Architecture Interview Questions. Download Excel Question and Answers. Download HINDI Excel Question and Answers. GTA San Andreas Unofficial Patch 1.2 Mod was downloaded 70473 times and it has 8.87 of 10 points so far. Vice City & GTA 3.GTA San Andreas Unofficial Patch 1. Unofficial Patch 9.0 released! News: Username: Password: Home; Forum; Help; Search; Calendar; Media; Login; Register. Author Topic: Unofficial Patch 9.0 released! 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